Covox Voice Master and Speech Thing compatible. # disney - Enable Disney Sound Source emulation. # tandyrate - Sample rate of the Tandy 3-Voice generation. # For auto Tandysound emulation is present only if machine is set to tandy. # tandy - Enable Tandy Sound System emulation (off,on,auto). # pcrate - Sample rate of the PC-Speaker sound generation. # pcspeaker - Enable PC-Speaker emulation. # there should be a MIDI directory that contains # ultradir - Path to Ultrasound directory. # gusrate - Sample rate of Ultrasound emulation. # gusbase,irq1,irq2,dma1,dma2 - The IO/IRQ/DMA addresses of the # gus - Enable the Gravis Ultrasound emulation. # oplrate - Sample rate of OPL music emulation. # All OPL modes are 'Adlib', except for CMS. # On auto the mode is determined by sblaster type. # oplmode - Type of OPL emulation: auto,cms,opl2,dualopl2,opl3. # mixer - Allow the soundblaster mixer to modify the DOSBox mixer. # sbbase,irq,dma,hdma - The IO/IRQ/DMA/High DMA address of the soundblaster. # sbtype - Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16. # config - Special configuration options for the device. # This can be default,alsa,oss,win32,coreaudio,none. # device - Device that will receive the MIDI data from MPU-401. # mpu401 - Type of MPU-401 to emulate: none, uart or intelligent. # prebuffer - How many milliseconds of data to keep on top of the blocksize. # blocksize - Mixer block size, larger blocks might help sound stuttering # rate - Mixer sample rate, setting any devices higher than this will # nosound - Enable silent mode, sound is still emulated though. # cycledown Setting it lower than 100 will be a percentage. # cycleup - Amount of cycles to increase/decrease with keycombo. # The default setting (auto) switches to max if appropriate. # You can also let DOSBox guess the correct value by setting it to max. # Setting this value too high results in sound dropouts and lags. # cycles - Amount of instructions DOSBox tries to emulate each millisecond. # auto switches from normal to dynamic if appropriate. # core - CPU Core used in emulation: normal,simple,dynamic,auto. # even if the result might not be desired. # If forced is appended (like scaler=hq2x forced), the scaler will be used # 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x, # Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x, # scaler - Scaler used to enlarge/enhance low resolution modes. # aspect - Do aspect correction, if your output method doesn't support scaling this can slow things down!. # frameskip - How many frames DOSBox skips before drawing one. # captures - Directory where things like wave,midi,screenshot get captured. # machine - The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga. # memsize - Amount of memory DOSBox has in megabytes. # language - Select another language file. # usescancodes - Avoid usage of symkeys, might not work on all operating systems. # mapperfile - File used to load/save the key/event mappings from. # Second entry behind the comma is for when dosbox is not focused/minimized. # priority - Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed). # waitonerror - Wait before closing the console if dosbox has an error. # autolock - Mouse will automatically lock, if you click on the screen. # output - What to use for output: surface,overlay,opengl,openglnb,ddraw. # windowresolution - Scale the window to this size IF the output device supports hardware scaling. # fullresolution - What resolution to use for fullscreen: original or fixed size (e.g. # fulldouble - Use double buffering in fullscreen. # fullscreen - Start dosbox directly in fullscreen. # They are used to (briefly) document the effect of each option. # Lines starting with a # are commentlines. # This is the configurationfile for DOSBox 0.72. I know the game works because dumbing the files into a folder works, just no sound or voices since the audio files don't transfer as posted before. Even though the game launches from the CD. Trying this from actually CD and mounting the CD-ROM drive does the same thing.
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